4x Fertile Ground
4x Bitterblossom
4x Recumbent Bliss
4x Oblivion Ring
4x Esper Charm
4x Mirror Entity
3x Shared Animosity
2x Crucible of Fire
4x Wrath of God
3x Sigil of the Empty Throne
So the idea is to not have an early game, ideally waiting for a turn three (fertile ground turn two) or turn four or turn five wrath, then unload sigil, then next turn play the rest of the cards you are holding as quickly as possible. Here is a typical game.
Turn 1: land.
Turn 2: land, Bitterblossom.
Turn 3: land, fertile ground.
Turn 4: wrath.
Turn 5: land, Sigil.
Turn 6: land, Shared Animosity, Oblivion Ring.
Turn 7: swing for 12 in the air, drop a cruicible of fire and a mirror entity.
Turn 8: pump 1 mana into your mirror entity making all of your creatures 1/1 dragons, with the crucible making them 4/4 dragons, with shared animosity meaning you swing with four 7/7 creatures. You still have mana to play an o-ring, esper charm for opponent discard, or just hold onto cards to reload if they have a creature removal.
Or I could take out mirror entity and crucible of fire and add +3 cryptic command +3 mulldrifter, or something along those lines.
Shared Animosity is still valid because you have faerie tokens and angel tokens.
Yeah it is really, REALLY bad. But that is why it is fun.
Subscribe to:
Post Comments (Atom)
2 comments:
I'm comparing our decklists and they aren't so dissimilar. If you took out your ponder and path and added o-ring and shared animosity they are pretty similar, except now you threaten with elementals and goblins in addition to angels and faeries.
But I put 2 crucible of fire in my decklist, so surely i get bonus points?
I'm curious to see what David can come up with. This seems to be right up his alley, with it being in white and with a card that requires some outside the box thinking (sigil).
Post a Comment