Showing posts with label GR ramp. Show all posts
Showing posts with label GR ramp. Show all posts

Tuesday, February 16, 2010

RG mana ramp

4x Lotus Cobra
3x Birds of Paradise
4x Goblin Ruinblaster
4x Acidic Slime
3x Seige-Gang Commander

4x Explore
3x Lavaball Trap
4x Roiling Terrain
4x Harrow
3x Khalani Heart Expedition

24 lands
3x Valakut, the Molten Pinnacle
4x Teramorphic Expanse
11x Mountain
6x Forest


My original idea was to include black for targeted removal and desecrated earth. Then I kept thinking how I wanted to not use desecrated earth, cause even in ramp it is pretty expensive when really all i care about is killing a land, i might as well just run Demolish. Then I remembered the hasty goblin and I figured I could do worse than that. I wanted to add Ob Nixilis, and it might be the call. I haven't piloted a lotus cobra engined mana-ramp, so i'm not sure if it is likely to get the mana to play ob nix and still have some land fetching to utilize his ability. I went with the seige-gang over the hellkite because it is easier to use if i don't get my ramp going, for whatever reason.

Two colors still seems easier than three, in terms of making my floating mana options easier decisions. Instead of floating a black, red and green, or two black and a green, or whatever, now it'll be float a green and the rest red. Probably. I'm fairly confidant that this deck could run black (or white, or blue) and not have a big problem, but it'll be a little more stream-lined and user-friendly in just two colors.

So no black.

Then I realized this decklist already exists, and it runs the legendary red land that interacts with mountains. This version just has more emphasis on ramping into early LD to help me get to my molten pinnacle centric win-con.

Cards that I like that didn't make it, but maybe should have:
Bogardan Hellkite
Lightning Bolt
Volcanic Fallout
Bloodbraid Elf
Demolish
Burst Lightning
Meteor Storm