Showing posts with label tezzeret. Show all posts
Showing posts with label tezzeret. Show all posts

Wednesday, November 19, 2008

Tezzeret, the Seeker

3x Tezzeret the Seeker
2x Sharum the Hegemon
4x Executioners Capsule ????
4x Tidehollow Sculler
4x Etherium Astrolabe
4x Cryptic Command
4x Mind Stone
4x Razormane Masticore
4x Mulldrifter
4x Agony Warp

25x ubw land set.

lots of draw, lots of accel, lots of control. Sharum to recur Tezzeret after searching for Sharum.

Sunday, November 16, 2008

Tezzeret the Seeker

3x Tezzeret the Seeker
1x Grim Poppet
1x Sharding Sphinx
1x Deathrender
1x Legacy Weapon
2x Rings of Brighthearth
4x Bottle Gnomes
4x Puppet Conjurer
4x Composite Golem
4x Scarecrone
4x Scuttlemutt
2x Etherium Astrolabe
4x Cryptic Command
25 lands

The idea is the get out Rings and abuse the activated ability of Puppet Conjurer, Tezzeret, Scarecrone (the second ability) and Legacy Weapon. I am unclear if you can replicate the activated abilities of Grim Poppet, Bottle Gnomes and Etherium Astrolab, and Scarecrone's first ability, i.e. remove one -1/-1 counter, trigger rings, pay two, add two -1/-1 counters with different targets; or sac. bottle gnomes, pay two, gain six life.


Regardless, you want to live long enough to get a lot of artifact creatures into play, and then swing for lots.

This deck needs early game real bad.

I tried to go with reaper king, but I can not figure out how to make a bunch of scarecrows (even utilizing good changelings) not utterly suck.

Thursday, November 13, 2008

Weekly Challenge

How about this one guys:

Tezzeret, the Seeker

What can we make using this planeswalker.