Wednesday, November 19, 2008

When Oozing is a good thing?

4x Prickly Boggart - B ... 1/1 fear
4x Oona's Prowler - 1B ... 3/1 flying
4x Inkfanthom Infiltrator - BB/UU ... 2/1 unblockable
4x Auntie's Snitch - 2B ... 3/1 can't block, 1b prowl, when goblin or rogue deals combat damage you may return auntie to hand
4x Bitterblossom - 1b ... lose 1 life at upkeep put 1/1 flying fairy rogue into play

4x GIant Growth - g ... target creature gets +3/+3 until end of turn
4x Might of Oaks - 3G ... target creature gets +7/+7 until end of turn
4x Ooze Garden - 1G ... 1G, sacrifice non-ooze, put x/x green ooze into play, where x is creature's power. only when sorcery.
3x Cloak & Dagger - 2 ... whenever rogue into play may attach, +2/0 & shroud
3x Loxodon Warhammer - 3 ... pay 3, equip +3/0 lifelink.

2x terramorphic expanse
8x forest
12x swamps

Ok so basic combo.
bitterblossom makes rogues to equip to cloak, that are sacrificed to ooze to make permanent 3/3 on the turn they come into play (since they can't attack anyhow, might as well make them a decent blocker.) Then reuse this combo over and over, flooding the board with 3/3's.

Or, use the blossom and small threats to stall for ooze garden Might of Oaks, to make yourself a potential 10/10 out of a prowler or auntie. for 6-7 mana.

Or early game turn a prowler or auntie into a 6/6 with giant growth and ooze garden. (nicely the auntie can just keep coming back for more like the blossom)

so with 5 mana you can permanently make 3/3's out of an auntie every turn, and if you have a cloak in play you are making 5/5's every turn for 5.

Still I have concerns, that I have no idea what to side board, except a bunch of removal or board control that this just doesn't have. it is all stall for big agro. and recycling aunties or little fairies.

5 comments:

Shirolotus said...

honestly I think persist with the same boosts is a better build though. cause you have way more consistent threat potential, but I had to be different.

Sean said...

I think this looks like an incredibly fun casual build. In fact, after bitterblossom leaves standard I might put this together. Fun, fun, fun

Shirolotus said...

good to hear you're on board with it. There is something funny about getting an ooze from a fairie. "I never knew that fairies had a gooie center, yum." and potentially a 10/10 at that.

Sean said...

If I was going to play this at FNM, I think I'd take out the prickly boggart and the infathom infiltrator and add:

GRAVEPACT!!!!! Doesn't gravepact make ooze garden look a lot better!

And then some other four of removal, like a terror, or something along those lines.

And maybe take out one of each of the artifacts to get +2 expanses.

Shirolotus said...

well I consider some of that stuff sideboard material, cause and infantom for 11, is too good to pass up, dagger+shrouded unblockable phantom+might= lots of pain - and you could have all that by turn 4, looking for only 9 to finish the game, which isn't much given the nearly garaunteed ways to get damage through.

But ultimately I have to conceed the points, it has to have board removal of some sort to be competitive, as with most rogue decks they top out early and have no real finishing move for end game - I always ran into "yah, turn 5 he's at 5, but oh crap turn 5 is when most control or combo decks get going, where the hell are my answers.... that's right I don't have any."