Wednesday, November 05, 2008

My DireUndercurrents // Original Challenger's Ideas

4x Inkfantom Infiltrator b/u b/u. 2/1 unblockable.
2x Sygg River Cutthroat b/u b/u 1/3 if opponent dealt 3 or more damage you may draw card.
4x Bitterblossom
4x Oona's Blackguard 1b 1/1 flying put 1/1 counter on rogue, when rogue deals damage player discards a card.
3x Stinkdrinker Bandit 3b 1/1 prowl for 1b unblocked rogues get +2/1
4x Morsel Theft 2bb prowl for 1b opponent loses 3 life you gain 3 life and draw a card
2x howling mine each players upkeep draws another card
3x Dire Undercurrents 3bb when u creature comes play target player draws card, b creature target player discards card.
3x Oona, Queen of the Fae 3u/b u/b u/b 5/5 fly x b/u look top x of a color put 1/1 b/u into play per card.
2x underworld dreams, player draws they take 1.
2x megrim, player discards they take 2.
3x cloak and dagger 2 artifact auto equip to rogues, +2/0 & shroud.

24 lands

Side board undefined.

So basic concept, rogues for stalling threats and potential discard from oona's counters, and maybe damage from megrim. But late game with Dire Undercurrents, Megrim, Underworld Dreams, and Oona Queen in play you are looking at 3 damage per blue/black fairie into play.
Cloak and dagger gaurds the Queen if you can get her into play and they don't have an instant kill in hand.

Some of the card counts need to be adjusted I'm certain, but this was what I was thinking when I first saw the dire undercurrent.

1 comment:

Sean said...

I kinda like your artifact just sitting there ready to give oona shroud. I was thinking earlier today about the name of the card: Dire Undercurrents. It sounds like merfolk. I am thinking it would actually be moderately playable in standard if there were some decent flash blue creatures. Prismwake Merrow or whatever isn't quite playable for a standard-format control deck. Anyways, nice challenge. I like the card, and I liked everyone's decks.