Tuesday, November 25, 2008

Are all Planes the Place to Be?









Challenge Deck Version:
3 x Elspeth
3 x Ajani Goldmane
2 x Ajani Vengeant
4 x Wrath
2 x Holy Day
4 x Angel's Song
2 x Srakhan
1 x Jace Beleren
1 x Garruk Warspeaker
1 x Liliana Vess
1 x Chandra Nalaar
4 x Painter's Servant
4 x Scuttlemutt
4 x Rings of Brighthearth

Lands 24
4 x Savage Lands (green, red, black)
4 x Wooded Bastion (white/Green)
4 x Rugged Prairie (white/red)
12 x Plains

Non-Challenge Version:
3 x Elspeth
3 x Ajani Goldmane
3 x Ajani Vengeant
4 x Wrath

3 x Holy Day
4 x Angel's Song'
3 x Story Circle
3 x Srakhan
2 x Chandra Nalaar
4 x Rings of Brighthearth
4 x Painters Servant

Lands 24
4 x Jungle Shrine (red, green, white)
3 x Wooded Bastion (white/Green)
3 x Rugged Prairie (white/red)
14 x Plains

So I'm not going to really explaining the concept for the Challenge build because I can't come up with justifiable reasons to keep or be using some of the planeswalkers when it feels wrong to me to put them in - the non-challenge build is all about stall with angel song, holy day, story circle - get the mana for any planeswalker and a Rings of Brighthearth into play and effectively double all your planeswalker abilities for 2 mana each. 2 chump blockers a turn, 4 life a turn, prevent 2 from untapping or better yet do 6 damage and gain 6 life, or my personal favorites instant kill 20 damage with chandra, or ten 4/4 flying dragons

Painters servant is just for story circle or if I dont' get the right land drops early game, and it is a small blocker if necessary.

Well let me know you guys thoughts on it, Sorry I feel like I really fell short on the whole 5 color thing.

Big questions, Planeswalkers are Permanents in Play right?

So if I'm reading the comprehensive rules list right, Planeswalkers are put into the in play permanents section, meaning anything that reads 'target nonland permanent' is able to target them directly, yes? Awesome.

I feel a big revamp to this Planeswalker thing, I wasn't thinking clearly it was so late last night, I've found something humorous that I can't resist messing with.

How would you like to double the counters on your Planeswalker every turn, it's possible, takes 2 combo cards and a minimum 4 mana - I'll let you see if one of you finds what I'm talking about before I post it.




8 comments:

DRokRoss said...

I know you are still working on this, but a few points.

1) Tezzeret the Seeker is going to be horrible in this deck. there is no way to fit in enough artifact to actually make him a usable 'walker. If you drop Tezz, without having any arts on board. they are going to ignore him until they see him near 7 loyalty, (I know that seems like Im suggesting that your opponent knows you have P. Angel, but Im not. there are a lot of 6,7,8 cc Arts that are very good to get with a tezz.)

2) Needs more accel/draw than what 2 Jace's could provide. with Jace being a 3cc I say he should be the first one to bump up to 4. (turn 3 Play Jace, 3 loyalty, -1 I draw. do that each turn to start the CA.)

3) while Elspeth is Amazing, I think that Garruk is a little bit more consistent at making creatures, has a better other ability (mana Accel v. small creature pump in a deck with few creatures) and has a more efficient Ultimate Ability, so at the very least, swap the counts on the 2

Other than that I need time to fully analyze the way the PW's abilities will interact with each other.

2)

Shirolotus said...

if it were up to me I wouldn't run any blue at all, but the challenge was a 5 color Planeswalker deck using every planeswalker, unless I misunderstood the challenge.

I accidentally pushed the publish button before i was even close to done, More just put all the art on there so I could look at them all in one spot easily.

Sean said...

1). You are correct that he is probably going to be a bad idea, but I can see him being validated it you base your win heavily on the rings of brighthearth. If the rings aren't in the deck, I don't think Tezzeret should be either (and even with, he is still highly debatable).

2). The net deck version runs mana accel in the form of two cost mana fetch like sylvan scrying. That lets you get out garruk or ajani vengeant on turn three--either of which will hopefully not be a good time for your opponent. I am curious to see what david comes up with, if he goes mana accel or draw, or both, but definantly you will need one, at least I would imagine.

3). If David goes with the rings, I could see Elspeth as a two of. No rings and I'd think she's not that valuable--but since I haven't seen the final decklist, its hard to say. What I can say with certainty is my opinion: if you manage to get any of the folling two guys down, your opponent will be hard pressed to win the game: Garruk and Ajani Vengeant and Chandra. If I were to come up with a decklist (and I might) I would rely on those three in particular to beat face.

The other concerns will be left for the final decklist, but its stuff like do you play bitterblossom or does it just take away from the theme, and instead just run lots of removal? How many wrath/firespout goes maindeck? That kind of stuff.

Shirolotus said...

Though Tezzeret's card is among the pictures but the unfinished decklist didn't include him, I was going to use Liliana to draw the angel.

Truly Red Green White is the way I would build plainswalker if I wasn't challenged to do a 5 color version - primarily white.

Sean said...

You can go three colors if you want. I want to see what your gut instinct pulls out. If it says go three colors, lets see it.

Shirolotus said...

yeah so looks like three colors is the final call - I didn't go mana acceleration or draw in the final build cause I just felt like I rarely have a problem hitting 4-5 mana from 24 lands, so long as I can stall into them. Late game I'd rather have a way to say no you don't get to damage my plainswalker and better garuantee that he is defended by gaurding against taking damage than being able to play it quicker.

I'm probably won't build what I pro would but that's what makes them pros and me just going with was feels safe/right. I'll look again at it tomorrow for edits cause at 1:30am. I'm not thinking straight anymore, ha.

Sean said...

The untap blue/green guy that doubles counters?
That is exactly why I wanted to see what kind of deck you could come up with--you have a tendancy to try things other typical FNM'rs might. Drok and I have too much spike in us to try Gilder Bairn (or whatever it is you've thought up).
As for the whole five-color thing and using all the planeswalkers, I was just saying we have that option. I ended up going five colors, but I could easily have gone three--I just felt like Jace and Mulldrifter and Esper Charm (maindeck) and cryptic command from the board are too strong not to include blue. And I never intended you to think I meant use ALL of the planeswalkers. In fact, the two Ajani's share a legendary type, so you might reconsider playing four of each of them in your build.
Anyway, I'm interested to see what your final build is--that's exactly why I started this blog in the first place!

Sean said...

But yeah, permanent in play. That's why O-ring works (and another argument for esper charm in my decklist)