Tuesday, March 12, 2013

Alms Beast/Treasury Thrull B/W

The both side board and main deck would need some heavy play test but I'm thinking it has potential.
Ideal draw examples below turn 6 kill (if they have much removal I'd have to hope to have a charm in hand to recover the alms beast, or have to stall into a treasury thrull)
Stall till turn 4, drop alms beast
T5: Drop Holy Mantle on Alms Beast Swing 8 Opp = 12
T6: Essence Harvest, Swing 8 Opp= -4
OR
Stall till turn 4, drop alms beast
T5: Drop Gift of Orzhova on Alms Beast Swing 7 Opp =13
T6: Essence Harvest, Swing 7 Opp = -1
2x Pacifism
3x Arrest
2x One Thousand Lashes
2x Soul Tithe
4x Oblivion Ring
4x Holy Mantle
2x Gift of Orzhova
2x Dutiful Thrull
2x King Pin's Pet
4x Alms Beast
4x Treasury Thrull
4x Essence Harvest
3x Orzhov Charm
Sideboard
3x Glaring Spotlight
1x Orzhov Charm
2x King Pin's Pet
2x Sphere of Safety
2x Merciless Eviction
3x Fiend Hunter
2x Divine Reckoning
 
11 Plains 8 Swamps
4 Gates
 
13 Control Enchants
6 Offense Enchants
11 Creatures
4 Sorcery
3 Instants

U-Block? W/U


This is pretty much just the same blue/white enchant deck, but more focused on unblockables because butcher's cleaver works with anything for the +3/0 it just works better with a Human for life link. The best kill scenario is the same as the pure human's build, but this version may be more consistent with more unblockables constantly getting damage through - this actually has a lower curve because of removing the holy mantle's - obviously they aren't needed as much with 13 unblockable creatures. Also with 6 ways to get life link going you should be able to have decent recovery if you have a slow start. I really like this soulbond concept for diverting their removal target to the soulbond creature, cause even if they hit the unblockable creature, the soulbond can just go on the next unblockable you play, sort of making it a lightning rod but not really hurting your offense: getting card draw or life link screams get rid of me or you lose though. I have a blue/black version of this that i'm really not happy with - I really like this version better but am missing the detention spheres, and am obviously already using the same deck concept for the b/w. It does look like a wash rinse repeat of my other builds, but that's just cause you can't go wrong with heavy removal - most wins are coming from creatures in this block and in the case where you have 8 remove any permanent effects in one color that = win no matter what combo you are supporting with that removal (as we both have noticed in draft situations even, the guy with more removal will win more often than the guy with less removal/board control)
4 Invisible Stalker
3 Latch Seeker
2 Soulswoarn Spirit
4 Keymaster Rogue
3 Tandem Lookout
3 Nearheath Pilgrim

(13 unblockable, 3 draw, 3 lifelink)

19 Creatures

4 Oblivion Ring
4 Detention Sphere
2 Ethereal Armor
4 Bonds of Faith
3 Butcher's Cleaver
2 Arrest
19 Spells

16 Enchants 3 Artifacts (8 removal, 6 Arrest effects, 9 creature buffs, 3 lifelink)

2.76 avg. mana curve.

Sideboard = TBD

Alternative cards not used
Curiousity (for card draw early)
Fog Bank (flying 0/2 defender that neither deals nor receives combat damage)
Elgaud Shieldmate (for soulbond hexproof)
Riders of Gavony (for all creatures protection from 1 creature type)
Intrepid hero (for tap remove any target creature power =<4 div="">
Any of the Misc. White and W/U wrath effects.

Hu-Chants W/U

Best possible win scenario kill by turn 8 (Invisible stalker turn 2, butcher's cleaver turn 3 [OPP:19], equip turn 4 [OPP:15], turn 5 [OPP:11], turn 6 [OPP:7], turn 7 [OPP:3], turn 8 [OPP:-1 WIN].) Potential flawless HP @ End Turn = 40 (4 per turn from turn 4 on)

4 Invisible Stalker
3 Syndic of Tithes
3 Fiend Hunter
3 Tandem Lookout
3 Keymaster Rogue
2 Nearheath Pilgrim

(7 unblockable, 3 draw, 3 removal, 3 extort, 2 lifelink) 2.6 avg. mana

18 Creatures

4 Bonds of Faith
4 Oblivion Ring
4 Detention Sphere
3 Holy Mantle
3 Butcher's Cleaver
2 Arrest

17 Enchants 3 Artifacts (8 removal, 6 Arrest effects, 6-10 Human buffs) 4.6 avg. mana

3.6 avg. mana curve.

Sideboard = TBD

Alternative cards not used

Elgaud Shieldmate (for soulbond hexproof)
Riders of Gavony (for all creatures protection from 1 creature type)
Intrepid hero (for tap remove any target creature power =<4 p=""> Any of the Misc. White and W/U wrath effects.

Feed the Pack, Essence of Wild W/G

Feed the Pack + Tree of Redemption (or any wall) = minimum four 2/2 wolves or max thirteen 2/2 wolves (turn 7)
Essence of the Wild + Fungal Growth = six 6/6 (turn 7)
Essence of the Wild + Multiple Hard cast Creatures = minimum two 6/6 (turn 7 +)
I'm not satisfied with this deck list below, will have to do some more thinking, but it looks worthy of at least a proxy playtest.
 
Creatures: 20

3 Angelic Wall
3 Gatecreeper Vine
4 Axebane Guardian
4 Tree of Redemption
3 Trostani, Selesnya's Voice
3 Essence of Wild

Spells:18
3 Revive
2 Selesnya Charm
4 Oblivion Ring
2 Sheltering Word
3 Predatory Rampage
4 Feed the Pack

Lands:22

13 Forest
5 Plains
4 Selesnya Guildgate