Sunday, April 11, 2010

Open the Vaults: messing around with bad cards again

4x everflowing chalice
2x dispellers capsule
2x tainted sigil
4x courier's capsule
4x spreading seas
4x pilgrim's eye
3x scourglass
2x sanguine bond
4x open the vaults
4x filigree angel
2x obelisk of alara
4x fieldmist borderpost
4x mistvein borderpost
17 basic lands

4 brink of destruction
3 executioner's capsule
4 vedalken outlander
3 luminarch ascension


Ok so I'm pretty sure the other deck is gonna suck. So here's an idea i have been thinking about. The eternity vessel deck. Of course you can see eternity vessel isn't here. That's because eternity vessel sucks. But the other parts are still pretty good. I want some dispeller's capsules because i get angry when my permanents get o-ringed. I want to test the artifact board-wiper over day and coup, because in theory it is sustainable. I could even have two or three on board just waiting. Oh, and I want brink of destruction to come kill everything and then kill it over and over since it comes back. Good for creatures, good for lands, good for stuff. But pithing needle is probably better. My thing is jund's man-lands destroy me, so i need to stop them. hence exe capsule and brink (or needle, which is what i should use, but is less funny).

1 comment:

Sean said...

Here's what I settled on:


2x Dispeller's Capsule
4x Spreading Seas
4x Courier's Capsule
2x Mistvein Borderpost
2x Fieldmist Borderpost
4x Tainted Sigil
4x Pilgirm's Eye
3x Scourglass
2x Sanguine Bond
2x Sharuum
4x Open the Vaults
2x Obelisk of Alara
4x Filigree Angel
2x Marsh Flats
7x Plains
7x Island
3x Swamp
1x Mountain
1x Forest

sideboard
3x Luminarch Ascension
4x Executioner's Capsule
4x Pithing Needle
4x Vedalken Outlander

This probably isn't as good as the Open the Vault's variants I've been trying, but for some reason I like Obelisk, I like the borderposts, and I like recurring board-wipers, even if it is stupidly limited to my upkeep only. It's still pretty strong, getting that thing back. Dispeller's Capsule is good vs pesky artifacts or enchantments (but they will come back when i open the vaults...but so does my capsule...) but its main purpose is to get my good stuff into the yard in response to an exiling effect. Tainted Sigil + Sanguine Bond = my opponent won't know what to do during attack phase. Also, will help keep me alive through turn 3-5 of RDW, in addition to being a win-con combo piece. I've never seen tainted sigil in any deck, ever, so i think it would cause some people to make weird (hopefully poor) decisions when playing against it.

brink of destruction is funny, but double black is cost prohibitive for my mana base, plus there is no guarantee they will kill off their whatever by tapping it, and really it isn't anything except bad removal, unless you consider expensive and
really, really bad. But it would come back with vaults, and that is funny, just not worth playing.

the other one ofs are kinda weird. powder can be amazing, but is pretty much useless early game. sharuum is always amazing, but costs 6 so is also useless early on.

More bad cards than good ones, but more potential recursion and synergy, also. Looks fun.