4x Lotus Cobra
4x Caldera Hellion
4x Birds of Paradise
4x Bogardan Hellkite
2x Thraximundar
2x Wrexial
4x Lightning Bolt
4x Harrow
3x Summoning Trap
3x Explore
2x Comet Storm
24 lands
4x Scalding Tarn
4x Misty Rainforest
2x Verdant Catacombs
2x Swamp
3x Island
5x Mountain
4x Forest
sb
2x thraximundar
2x wrexial
1x summoning trap
4x great sable stag
4x fallout
1x comet storm
I dont know if this ramps fast enough, but now there are more threats and less draw. also, six wrathy type of effects.
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15 comments:
Wrexial is your only blue, and he is double blue. I would see if there is a G, R or B card that can fill it in to save color fixing. That said, it is a deck that can search out for lands, and if you have two birds, one lotus cobra and any combo pieces, well, you can cast blue or white no matter what lands you have in play. Still, it would make me want to a) add the one cost green oracle guy that taps for U, G or W and has exalted, or b) 2 more of something you only have 2-3 of, or c) add something like Mind Shatter, which will be more devestating than wrexial on turn 3-4, and it will virutally never be a dead card, even with double black, or seige gang, which although is not a big body like wrexial will give you the bodies to whittle away or the board control to reset a few turns later.
Other than that, I like it. Explore, in particular. It looks like it can really ramp.
slight changes:
-1 Thraximundar +1 Bogardan Hellkite
-3 Gift of the Gargantuan + 3 Summoning Trap
The reason I find the blue acceptable is:
4x Harrow
4x Misty Rainforest
4x Scalding Tarn
I really want to see:
turn 1 forest bird
turn 2 cobra, fetch land, sac, explore, fetch land, sac, harrow.
I could Harrow again off of that and Summoning Trap.
a turn 2 world queller could be pretty good...
LOL, that would be good. Question is, can I make the deck work with white in the deck? I am trying to simplify the colors.
UWG? WGR? or UWGR?
(Here's a WUG choice (I currently have a swamp leftover for potential SB choices.)
4x Lotus Cobra
4x Birds of Paradise
4x World Queller
4x Sphinx of the Jwar Isle
4x Wrath of God
4x Path to Exile
4x Harrow
4x Summoning Trap
4x Explore
4x Misty Rainforest
4x B/W Fetch
4x Sunpetal Grove (GW M10 Dual?)
5x Forest
4x Plains
2x Island
1x Swamp
BGR Land Destruction/Ramp
4x Lotus Cobra
4x Birds
4x Bogardan Hellkite
4x Acidic Slime
3x Lavaball Trap
4x Roiling Terrain
4x Desecrated Earth
4x Lightning Bolt
4x Summoner's Trap
25 Lands
I wanted to have white for World Queller, but that was the only white spell that made sense (no path effects or it makes it harder to land screw them). I wanted to have some discard, but I thought that would take the focus off of land destruction and make it not consistent LD or Discard, so no Mind Shatter; might have combo'd nicely with Roiling Terrain. But if it can do a good job with LD, then it doesn't matter if they are holding cards or not.
The only problem I'm worried about is there is no answer for Baneslayer Angel, so you absolutely have to keep them from playing her of game over. I guess you could take out hellkite and add terminate or hideous end from the board, or even the comet sorcery thing...
This wouldn't be good for a ramp deck, but what about a RU conglomeration of RDW + mill/draw effects with Roiling Terrain and Runeflare Trap as win cons...sounds pretty spread out, but there might be something do-able in that...
sounds like it could be fun. You should post either your rdw deck up and we can make changes based on that or start posting with the RU version you have some starter ideas for.
Maybe Ob Nixilis instead of desecrated earth, there, in the LD deck. Or take out black and add some blue counter support.
4x Lotus Cobra
4x Birds of Paradise
4x World Queller
4x Iona, Shield of Emeria
2x Darksteel Collosus
2x Martial Coup
4x Day of Judgement
4x Harrow
4x Summoning Trap
4x Explore
4x Misty Rainforest
4x B/W Fetch
4x Sunpetal Grove (GW M10 Dual?)
5x Forest
4x Plains
2x Island
1x Swamp
now that I like, should be pretty tough to beat
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