http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a&dcmp=ilc-mtgrss#62567
Most of these rules Changes are fine, I'm even going to give you guys a brief synopsis of everyone of them:
1) in play zone is now called the battlefield, while this is going to take a lot of getting used to, it is better for the game.
2) playing spells will now be called casting instead. again better for the game
3) there will be an additional removed from game zone. it will be known as "exile" an exiled card is not eligible to be targeted by cards such as glittering wish and other cards that refer to cards not in the game. meh- not really sure about what I think of this one.
4) players mulligan simultaneously. This one is fine because players still choose whether or not to mull the first time in order, but each mulligan (to 6 or to 5 etc,) happens simultaneously.
5)There is now a beginning of the end step (which also means that End of turn step is now called end step) this now mirrors beginning of upkeep step and will eventually remove the problems associated with at end of turn v. until end of turn.
6)Mana Burn does not exist - ok whatever
7) Mana pools empty at the end of every step now. no more floating mana from upkeep to draw step or from attackers to blackers steps. ok whatever. the loss of the upkeep to draw step kinda sucks, but it was so seldomly needed that whatever.
8)Tokens are now owned by the person who's control they entered the "battelfield" under. meh. whatever.
9)COMBAT DAMAGE DOES NOT USE THE STACK!!!!! THIS MAKES ME SAD ENOUGH TO GO ONTO CRUISE CONTROL. SEAN, IT SHOULD UPSET YOU TOO. WHAT KILLING MY HUSK IM GOING TO SAC MY... OH SHIT TOO LATE.. WHAT YOU BLOCK MY MOGG FANATIC?? WELL i FLING HIM AT YOUR... OH SHIT TOO LATE.
Combat Damage not using the stack also changes the way blocking, deathtouch, and lifelink operate. suxxorz
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment