Saturday, July 12, 2014
M15 Prerelease
I took the red deck. By a miracle, I built a mono-red sealed deck. I came in tops out of thirteen or fifteen or something.
Here's my list:
1x Hot Soup
2x Generator Servant
2x Borderland Marauder
2x Bronze Sable
2x Inferno Fist
2x Shrapnel Blast
1x Circle of Flame
1x Goblin Rabblemaster
1x Goblin Roughrider
2x Krenko's Enforcer
1x Wall of Fire
1x Brawler's Plate
1x Paragon of Fierce Defiance
1x Burning Anger
1x Blastfire Bolt
1x Soul of New Phyrexia
1x Siege Dragon
1x Darksteel Citadel
16x mountain
The Siege Dragon was in the red deck.
Magic is fun.
Wednesday, June 04, 2014
BW AGGRO CONTROL
4x Soldier of the Pantheon
4x High Priest of Penance
4x Nyx-Fleece Ram
2x Athreos, God of Passage
4x Herald of Torment
4x Fiendslayer Paladin
2x Brimaz, King of Oreskos
2x Godsend
4x Desecration Demon
2x Whip of Erebos
2x Shadowborn Demon
2x Blood Baron of Vizkopa
4x Godless Shrine
4x Orzhov Guildgate
4x Temple of Silence
6x Plains
6x Swamp
So that is my current standard deck. It is the first standard deck I've put together since I've been in the woods.
My sideboard is still being finalized, but I'm considering:
Auramancer
Banishing Light
Ajani's Presence
The meta around here seems to be red heavy, so maybe more ways to deal with red, ie. first-strike, prot. v red, lifelink.
Tuesday, March 12, 2013
Alms Beast/Treasury Thrull B/W
The both side board and main deck
would need some heavy play test but I'm thinking it has
potential.
Ideal draw examples below turn 6 kill
(if they have much removal I'd have to hope to have a charm in hand to recover
the alms beast, or have to stall into a treasury thrull)
Stall till turn 4, drop alms
beast
T5: Drop Holy Mantle on Alms Beast
Swing 8 Opp = 12
T6: Essence Harvest, Swing 8 Opp=
-4
OR
Stall till turn 4, drop alms
beast
T5: Drop Gift of Orzhova on Alms Beast
Swing 7 Opp =13
T6: Essence Harvest, Swing 7 Opp =
-1
2x
Pacifism
3x Arrest
2x One Thousand
Lashes
2x Soul
Tithe
4x Oblivion
Ring
4x Holy
Mantle
2x Gift of
Orzhova
2x Dutiful
Thrull
2x King Pin's
Pet
4x Alms
Beast
4x Treasury
Thrull
4x Essence
Harvest
3x Orzhov
Charm
Sideboard
3x Glaring
Spotlight
1x Orzhov
Charm
2x King Pin's
Pet
2x Sphere of
Safety
2x Merciless
Eviction
3x Fiend Hunter
2x Divine Reckoning
4 Gates
13 Control Enchants
6 Offense Enchants
11 Creatures
4 Sorcery
3
Instants
U-Block? W/U
This is pretty much just the
same blue/white enchant deck, but more focused on unblockables because butcher's
cleaver works with anything for the +3/0 it just works better with a Human for
life link. The best kill scenario is the same as the pure human's build, but
this version may be more consistent with more unblockables constantly getting
damage through - this actually has a lower curve because of removing the holy
mantle's - obviously they aren't needed as much with 13 unblockable creatures.
Also with 6 ways to get life link going you should be able to have decent
recovery if you have a slow start. I really like this soulbond concept for
diverting their removal target to the soulbond creature, cause even if they hit
the unblockable creature, the soulbond can just go on the next unblockable you
play, sort of making it a lightning rod but not really hurting your offense:
getting card draw or life link screams get rid of me or you lose though. I have
a blue/black version of this that i'm really not happy with - I really like this
version better but am missing the detention spheres, and am obviously already
using the same deck concept for the b/w. It does look like a wash rinse repeat
of my other builds, but that's just cause you can't go wrong with heavy removal
- most wins are coming from creatures in this block and in the case where you
have 8 remove any permanent effects in one color that = win no matter what combo
you are supporting with that removal (as we both have noticed in draft
situations even, the guy with more removal will win more often than the guy with
less removal/board control)
4 Invisible
Stalker
3 Latch Seeker
2 Soulswoarn Spirit
4 Keymaster Rogue
3 Tandem Lookout
3 Nearheath Pilgrim
(13 unblockable, 3 draw, 3 lifelink)
19 Creatures
4 Oblivion Ring
4 Detention Sphere
2 Ethereal Armor
4 Bonds of Faith
3 Butcher's Cleaver
2 Arrest
19 Spells
16 Enchants 3 Artifacts (8 removal, 6 Arrest effects, 9 creature buffs, 3 lifelink)
2.76 avg. mana curve.
Sideboard = TBD
Alternative cards not used
Curiousity (for card draw early)
Fog Bank (flying 0/2 defender that neither deals nor receives combat
damage)
Elgaud Shieldmate (for soulbond hexproof)
Elgaud Shieldmate (for soulbond hexproof)
Riders of Gavony (for all creatures protection from 1 creature type)
Intrepid hero (for tap remove any target creature power =<4 div="">
Any of the Misc. White and W/U wrath effects.
4>Hu-Chants W/U
Best possible win scenario kill
by turn 8 (Invisible stalker turn 2, butcher's cleaver turn 3 [OPP:19], equip
turn 4 [OPP:15], turn 5 [OPP:11], turn 6 [OPP:7], turn 7 [OPP:3], turn 8 [OPP:-1
WIN].) Potential flawless HP @ End Turn = 40 (4 per turn from turn 4
on)
4 Invisible
Stalker
3 Syndic of Tithes
3 Fiend Hunter
3 Tandem Lookout
3 Keymaster Rogue
2 Nearheath Pilgrim
(7 unblockable, 3 draw, 3 removal, 3 extort, 2 lifelink) 2.6 avg. mana
18 Creatures
4 Bonds of Faith
4 Oblivion Ring
4 Detention Sphere
3 Holy Mantle
3 Butcher's Cleaver
2 Arrest
17 Enchants 3 Artifacts (8 removal, 6 Arrest effects, 6-10 Human buffs) 4.6 avg. mana
3.6 avg. mana curve.
Sideboard = TBD
Alternative cards not used
Elgaud Shieldmate (for soulbond hexproof)
Riders of Gavony (for all creatures protection from 1 creature type)
Intrepid hero (for tap remove any target creature power =<4 p=""> Any of the Misc. White and W/U wrath effects.4>
Feed the Pack, Essence of Wild W/G
Feed the Pack + Tree of Redemption (or any wall) = minimum four 2/2 wolves
or max thirteen 2/2 wolves (turn 7)
Essence of the Wild + Fungal Growth = six 6/6 (turn 7)
Essence of the Wild + Multiple Hard cast Creatures = minimum two 6/6 (turn
7 +)
I'm not satisfied with this deck list below, will have to do some more
thinking, but it looks worthy of at least a proxy playtest.
Creatures: 20
3 Angelic Wall
3 Gatecreeper Vine
4 Axebane Guardian
4 Tree of Redemption
3 Trostani, Selesnya's Voice
3 Gatecreeper Vine
4 Axebane Guardian
4 Tree of Redemption
3 Trostani, Selesnya's Voice
3 Essence of Wild
Spells:18
3 Revive
2 Selesnya Charm
4 Oblivion Ring3 Revive
2 Selesnya Charm
2 Sheltering Word
3 Predatory Rampage
4 Feed the Pack
Lands:22
13 Forest
5 Plains
4 Selesnya Guildgate
5 Plains
4 Selesnya Guildgate
Wednesday, May 19, 2010
nationals
I just looked at the first 20 pages of so of top-8's in the last three months at star city, and i saw that george and ben c. finished 1 and 2 in arkansas. also, i saw a surprise--brilliant ultimatum was in some weird esper control, and it made 5 and 6 in a nationals qualifier. kinda weird. polymorph is alive and strong. there were some 1st place finishes for polymorph. no warp world. with super friend and eldrazi conscript and jund and, well, pretty much everything, you need a strong fast deck, or a strong control deck, and valakut-warp world is neither. I didn't see any rw creatureless, but there were a couple of RWU (for denial and jace and spreading seas) with most of the cards you run. basically, take out your big burn and add blue and that is the decklist. those super friends and mythic and conscript decks make me not want to rush out and play fnm anytime soon, in a way, because, well, they are good. but at least it isn't jund jund jund jund jund. that was just boring.
Friday, April 23, 2010
RW Creatureless Control v3.0
1 Baneslayer Angel
3 Luminarch Ascension
4 Lightning Bolt
4 Burst Lightning
4 Path to Exile
4 Wall of Omens
4 Day of Judgement
3 Comet Storm
3 Gideon Jura
3 Ajani Vengeant
3 Everflowing Chalice
2x Gragoyle Castle
4x Arid Mesa
10x plains
8x mountais
SB:
4x Day of Judgement
2x Baneslayer
4x Oblivion Ring
4x Chain Reaction
1x Gideon Jura
3 Luminarch Ascension
4 Lightning Bolt
4 Burst Lightning
4 Path to Exile
4 Wall of Omens
4 Day of Judgement
3 Comet Storm
3 Gideon Jura
3 Ajani Vengeant
3 Everflowing Chalice
2x Gragoyle Castle
4x Arid Mesa
10x plains
8x mountais
SB:
4x Day of Judgement
2x Baneslayer
4x Oblivion Ring
4x Chain Reaction
1x Gideon Jura
Thursday, April 22, 2010
Valakut/Warp World
I've always kinda liked Warped World. And I wanted a chance to use my favorite new creatures--guys that come in with eldrazi tokens! What better way to abuse that than ramping into warp world and playing eldrazi monuments?
You have to just play 1 of each of the legendary guys or else your warp world can really suck. You also have to hope your opponent doesn't do anything for the first seven turns in order for you to get all set up and get off a warp world. That's what makes it so strong.
Or you just turn six a Kozilek and watch your opponent pick up their cards.
I guess technically this deck has removal...you have to hard-cast Ulamog. And obviously Valakut can hit the dome or the dude. But it is such a late-range option it is barely worth mentioning.
4x Nest Invader
4x Harrow
4x Growth Spasm
4x Awakening Zone
4x Emrakul's Hatcher
3x Kozilek's Predator
3x Eldrazi Monument
3x Avenger of Zendikar
2x Warp World
1x Kozilek, Butcher of Truth
1x Emrakul, the Aeons Torn
1x Ulamog, the Infinite Gyre
26 lands
3x Valakut, the Molten Pinnacle
3x Terramorphic Expanse
3x Evolving Wilds
6x Forests
11x Mountain
You have to just play 1 of each of the legendary guys or else your warp world can really suck. You also have to hope your opponent doesn't do anything for the first seven turns in order for you to get all set up and get off a warp world. That's what makes it so strong.
Or you just turn six a Kozilek and watch your opponent pick up their cards.
I guess technically this deck has removal...you have to hard-cast Ulamog. And obviously Valakut can hit the dome or the dude. But it is such a late-range option it is barely worth mentioning.
4x Nest Invader
4x Harrow
4x Growth Spasm
4x Awakening Zone
4x Emrakul's Hatcher
3x Kozilek's Predator
3x Eldrazi Monument
3x Avenger of Zendikar
2x Warp World
1x Kozilek, Butcher of Truth
1x Emrakul, the Aeons Torn
1x Ulamog, the Infinite Gyre
26 lands
3x Valakut, the Molten Pinnacle
3x Terramorphic Expanse
3x Evolving Wilds
6x Forests
11x Mountain
Tuesday, April 20, 2010
Bombtastic
This deck sucks.
This deck should not be.
This deck is for timmy-johnny.
4 spellbound dragon
4 Emrakul, the Aeons Torn
4 Ulamog, the Infinite Gyre
4 Terra Stomper
4 summoning trap
4 Joraga Treespeaker
4 rampant growth
3 noble hierarch
2 Realms Uncharted/Momentous Fall/Trapmakers Snare?
4x verdant catacombs
3x scalding tarn
4x misty rainforest
1x island
1x mountain
1x swamp
7x forest
2x raging ravine
T1: Forest Treespeaker
T2: Land, Lvl up Treecaller, Rampant Growth
T3: Land, instant speed Summoning Trap into bomb
Turn 4: Win
This deck should not be.
This deck is for timmy-johnny.
4 spellbound dragon
4 Emrakul, the Aeons Torn
4 Ulamog, the Infinite Gyre
4 Terra Stomper
4 summoning trap
4 Joraga Treespeaker
4 rampant growth
3 noble hierarch
2 Realms Uncharted/Momentous Fall/Trapmakers Snare?
4x verdant catacombs
3x scalding tarn
4x misty rainforest
1x island
1x mountain
1x swamp
7x forest
2x raging ravine
T1: Forest Treespeaker
T2: Land, Lvl up Treecaller, Rampant Growth
T3: Land, instant speed Summoning Trap into bomb
Turn 4: Win
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