Saturday, July 12, 2014

M15 Prerelease

I took the red deck. By a miracle, I built a mono-red sealed deck. I came in tops out of thirteen or fifteen or something. Here's my list: 1x Hot Soup 2x Generator Servant 2x Borderland Marauder 2x Bronze Sable 2x Inferno Fist 2x Shrapnel Blast 1x Circle of Flame 1x Goblin Rabblemaster 1x Goblin Roughrider 2x Krenko's Enforcer 1x Wall of Fire 1x Brawler's Plate 1x Paragon of Fierce Defiance 1x Burning Anger 1x Blastfire Bolt 1x Soul of New Phyrexia 1x Siege Dragon 1x Darksteel Citadel 16x mountain The Siege Dragon was in the red deck. Magic is fun.

Wednesday, June 04, 2014

BW AGGRO CONTROL

4x Soldier of the Pantheon 4x High Priest of Penance 4x Nyx-Fleece Ram 2x Athreos, God of Passage 4x Herald of Torment 4x Fiendslayer Paladin 2x Brimaz, King of Oreskos 2x Godsend 4x Desecration Demon 2x Whip of Erebos 2x Shadowborn Demon 2x Blood Baron of Vizkopa 4x Godless Shrine 4x Orzhov Guildgate 4x Temple of Silence 6x Plains 6x Swamp So that is my current standard deck. It is the first standard deck I've put together since I've been in the woods. My sideboard is still being finalized, but I'm considering: Auramancer Banishing Light Ajani's Presence The meta around here seems to be red heavy, so maybe more ways to deal with red, ie. first-strike, prot. v red, lifelink.

Tuesday, March 12, 2013

Alms Beast/Treasury Thrull B/W

The both side board and main deck would need some heavy play test but I'm thinking it has potential.
Ideal draw examples below turn 6 kill (if they have much removal I'd have to hope to have a charm in hand to recover the alms beast, or have to stall into a treasury thrull)
Stall till turn 4, drop alms beast
T5: Drop Holy Mantle on Alms Beast Swing 8 Opp = 12
T6: Essence Harvest, Swing 8 Opp= -4
OR
Stall till turn 4, drop alms beast
T5: Drop Gift of Orzhova on Alms Beast Swing 7 Opp =13
T6: Essence Harvest, Swing 7 Opp = -1
2x Pacifism
3x Arrest
2x One Thousand Lashes
2x Soul Tithe
4x Oblivion Ring
4x Holy Mantle
2x Gift of Orzhova
2x Dutiful Thrull
2x King Pin's Pet
4x Alms Beast
4x Treasury Thrull
4x Essence Harvest
3x Orzhov Charm
Sideboard
3x Glaring Spotlight
1x Orzhov Charm
2x King Pin's Pet
2x Sphere of Safety
2x Merciless Eviction
3x Fiend Hunter
2x Divine Reckoning
 
11 Plains 8 Swamps
4 Gates
 
13 Control Enchants
6 Offense Enchants
11 Creatures
4 Sorcery
3 Instants

U-Block? W/U


This is pretty much just the same blue/white enchant deck, but more focused on unblockables because butcher's cleaver works with anything for the +3/0 it just works better with a Human for life link. The best kill scenario is the same as the pure human's build, but this version may be more consistent with more unblockables constantly getting damage through - this actually has a lower curve because of removing the holy mantle's - obviously they aren't needed as much with 13 unblockable creatures. Also with 6 ways to get life link going you should be able to have decent recovery if you have a slow start. I really like this soulbond concept for diverting their removal target to the soulbond creature, cause even if they hit the unblockable creature, the soulbond can just go on the next unblockable you play, sort of making it a lightning rod but not really hurting your offense: getting card draw or life link screams get rid of me or you lose though. I have a blue/black version of this that i'm really not happy with - I really like this version better but am missing the detention spheres, and am obviously already using the same deck concept for the b/w. It does look like a wash rinse repeat of my other builds, but that's just cause you can't go wrong with heavy removal - most wins are coming from creatures in this block and in the case where you have 8 remove any permanent effects in one color that = win no matter what combo you are supporting with that removal (as we both have noticed in draft situations even, the guy with more removal will win more often than the guy with less removal/board control)
4 Invisible Stalker
3 Latch Seeker
2 Soulswoarn Spirit
4 Keymaster Rogue
3 Tandem Lookout
3 Nearheath Pilgrim

(13 unblockable, 3 draw, 3 lifelink)

19 Creatures

4 Oblivion Ring
4 Detention Sphere
2 Ethereal Armor
4 Bonds of Faith
3 Butcher's Cleaver
2 Arrest
19 Spells

16 Enchants 3 Artifacts (8 removal, 6 Arrest effects, 9 creature buffs, 3 lifelink)

2.76 avg. mana curve.

Sideboard = TBD

Alternative cards not used
Curiousity (for card draw early)
Fog Bank (flying 0/2 defender that neither deals nor receives combat damage)
Elgaud Shieldmate (for soulbond hexproof)
Riders of Gavony (for all creatures protection from 1 creature type)
Intrepid hero (for tap remove any target creature power =<4 div="">
Any of the Misc. White and W/U wrath effects.

Hu-Chants W/U

Best possible win scenario kill by turn 8 (Invisible stalker turn 2, butcher's cleaver turn 3 [OPP:19], equip turn 4 [OPP:15], turn 5 [OPP:11], turn 6 [OPP:7], turn 7 [OPP:3], turn 8 [OPP:-1 WIN].) Potential flawless HP @ End Turn = 40 (4 per turn from turn 4 on)

4 Invisible Stalker
3 Syndic of Tithes
3 Fiend Hunter
3 Tandem Lookout
3 Keymaster Rogue
2 Nearheath Pilgrim

(7 unblockable, 3 draw, 3 removal, 3 extort, 2 lifelink) 2.6 avg. mana

18 Creatures

4 Bonds of Faith
4 Oblivion Ring
4 Detention Sphere
3 Holy Mantle
3 Butcher's Cleaver
2 Arrest

17 Enchants 3 Artifacts (8 removal, 6 Arrest effects, 6-10 Human buffs) 4.6 avg. mana

3.6 avg. mana curve.

Sideboard = TBD

Alternative cards not used

Elgaud Shieldmate (for soulbond hexproof)
Riders of Gavony (for all creatures protection from 1 creature type)
Intrepid hero (for tap remove any target creature power =<4 p=""> Any of the Misc. White and W/U wrath effects.

Feed the Pack, Essence of Wild W/G

Feed the Pack + Tree of Redemption (or any wall) = minimum four 2/2 wolves or max thirteen 2/2 wolves (turn 7)
Essence of the Wild + Fungal Growth = six 6/6 (turn 7)
Essence of the Wild + Multiple Hard cast Creatures = minimum two 6/6 (turn 7 +)
I'm not satisfied with this deck list below, will have to do some more thinking, but it looks worthy of at least a proxy playtest.
 
Creatures: 20

3 Angelic Wall
3 Gatecreeper Vine
4 Axebane Guardian
4 Tree of Redemption
3 Trostani, Selesnya's Voice
3 Essence of Wild

Spells:18
3 Revive
2 Selesnya Charm
4 Oblivion Ring
2 Sheltering Word
3 Predatory Rampage
4 Feed the Pack

Lands:22

13 Forest
5 Plains
4 Selesnya Guildgate

Wednesday, May 19, 2010

nationals

I just looked at the first 20 pages of so of top-8's in the last three months at star city, and i saw that george and ben c. finished 1 and 2 in arkansas. also, i saw a surprise--brilliant ultimatum was in some weird esper control, and it made 5 and 6 in a nationals qualifier. kinda weird. polymorph is alive and strong. there were some 1st place finishes for polymorph. no warp world. with super friend and eldrazi conscript and jund and, well, pretty much everything, you need a strong fast deck, or a strong control deck, and valakut-warp world is neither. I didn't see any rw creatureless, but there were a couple of RWU (for denial and jace and spreading seas) with most of the cards you run. basically, take out your big burn and add blue and that is the decklist. those super friends and mythic and conscript decks make me not want to rush out and play fnm anytime soon, in a way, because, well, they are good. but at least it isn't jund jund jund jund jund. that was just boring.

Friday, April 23, 2010

RW Creatureless Control v3.0

1 Baneslayer Angel
3 Luminarch Ascension
4 Lightning Bolt
4 Burst Lightning
4 Path to Exile
4 Wall of Omens
4 Day of Judgement
3 Comet Storm
3 Gideon Jura
3 Ajani Vengeant
3 Everflowing Chalice

2x Gragoyle Castle
4x Arid Mesa
10x plains
8x mountais

SB:
4x Day of Judgement
2x Baneslayer
4x Oblivion Ring
4x Chain Reaction
1x Gideon Jura

Thursday, April 22, 2010

Valakut/Warp World

I've always kinda liked Warped World. And I wanted a chance to use my favorite new creatures--guys that come in with eldrazi tokens! What better way to abuse that than ramping into warp world and playing eldrazi monuments?

You have to just play 1 of each of the legendary guys or else your warp world can really suck. You also have to hope your opponent doesn't do anything for the first seven turns in order for you to get all set up and get off a warp world. That's what makes it so strong.

Or you just turn six a Kozilek and watch your opponent pick up their cards.

I guess technically this deck has removal...you have to hard-cast Ulamog. And obviously Valakut can hit the dome or the dude. But it is such a late-range option it is barely worth mentioning.


4x Nest Invader
4x Harrow
4x Growth Spasm
4x Awakening Zone
4x Emrakul's Hatcher
3x Kozilek's Predator
3x Eldrazi Monument
3x Avenger of Zendikar
2x Warp World
1x Kozilek, Butcher of Truth
1x Emrakul, the Aeons Torn
1x Ulamog, the Infinite Gyre

26 lands
3x Valakut, the Molten Pinnacle
3x Terramorphic Expanse
3x Evolving Wilds
6x Forests
11x Mountain

Tuesday, April 20, 2010

Bombtastic

This deck sucks.
This deck should not be.
This deck is for timmy-johnny.

4 spellbound dragon
4 Emrakul, the Aeons Torn
4 Ulamog, the Infinite Gyre
4 Terra Stomper
4 summoning trap
4 Joraga Treespeaker
4 rampant growth
3 noble hierarch
2 Realms Uncharted/Momentous Fall/Trapmakers Snare?

4x verdant catacombs
3x scalding tarn
4x misty rainforest
1x island
1x mountain
1x swamp
7x forest
2x raging ravine

T1: Forest Treespeaker
T2: Land, Lvl up Treecaller, Rampant Growth
T3: Land, instant speed Summoning Trap into bomb
Turn 4: Win