14 Instants, Sorceries, Enchantments
4x Grim Discovery
4x Volcanic Fallout
3x Martial Coup
3x Harrow
11 Creatures
4x Lotus Cobra
4x Sprouting Thirnax
3x Broodmate Dragon
11 Planeswalkers
3x Garruk Wildspeaker
3x Ajani Vengeant
3x Sarkhan Vol
2x Elspeth, Knight-Errant
24 lands
3x Arid Mesa
4x Marsh Flats
3x Verdant Catacombs
6x Forest
3x Plains
3x Mountain
2x Swamp
sideboard
4x Spellbreaker Behemoth
4x Lightning Bolt
3x Blightning
2x Summoning Trap
2x Bogardan Hellkite
The sideboard is pretty heavy on anti-control. The behemoth lets the hellkite come in unmolested, and he is hard to deal with on his own. The blightning gets rid of a counter spell for cheap. The luminarch ascension is a win-con if they can't draw a bounce or o-ring. Lightning Bolt is to the dome.
Lightning bolt also comes in vs. white weanie, and grim discovery goes out.
Summoning Trap gets a hellkite into play for free. Not sure if it is worth a sideboard slot when i could play Luminarch Ascension as a two of out of the board, and it is a self-contained win-con.
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2 comments:
I'm playing solitare to test it. What I'm seeing is martial coup with sarkan vol in play is freaking deadly. Broodmate Dragon plus Sarkan Vol is pretty good, too. Harrow is nice for some mana fixing. I was afraid all these fetch lands wouldn't work out, but from what I can tell having twelve of them is pretty perfect for playing four colors. Double white and double red are not coming until turn five or six, but those are decent turns to play my board sweepers anyway. I'm pretty sure I flat out lose to mono red, since I am so mid-range, and I'm hurting myself with lands, and also doesn't look too good for control. I'm thinking I need to change my sideboard to address that stuff better, instead of having stuff that kills stuff. Maybe the 6-mana can't be countered guy, and/or the spellbreaker behemoth. I won't worry about mono red for now because I'm not sure its viable in the current standard meta.
I do feel pretty good about this decklist.
Not anymore though. After lots of playtesting, the mana base is too unstable. I need to look at RGW or RBG, I think.
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