Saturday, April 25, 2009

Borderposts wtfpwn in limited

RE:Title.

honestly, thats what you need to know about Alara Reborn

They may be as good in standard.

Turn 1) I have 2 borderposts (uw and ub). 1 Island, and 1 swamp.

I play swamp, tap and bounce for UB post. - I have U or B tapped

Turn 2) I play swamp bounce for UW Post - I have (B or U) availab;le and U or W tapped

Turn 3) I play Swamp ( have enough for UBW UUB BBU BBW and any 2CC combination)

Turn 4) play Island and have C. Command available,

Late game I can tap a basic land, bounce the same land too play a borderpost and then play the land again and have it availanle. Its JUST like a CITPT land as far as a deck with basic lands are concerned.

Also...











I have 2 Terminates, yay.

Thursday, April 23, 2009

Rule regarding cascade

I was curious, I looked it up figured I'd post the info for you guys as well..
When the cards are returned to the bottom of the library, neither player knows the order of those cards.

http://forums.gleemax.com/showpost.php?p=18414245&postcount=4

Wednesday, April 22, 2009

Question

Cloven Casting
5UR
Enchantment
Whenever you play a multicolored instant or sorcery, you may pay . If you do, copy that spell. You may choose new targets for the copy.
#86/145

Despite the fact that this card is bad due to it being over-costed (which it should be for casual multiplayer purposes.) will modes chosen stick?

Basically Can I play a command and choose more than 2 modes?

I can Has Finkel?

Mask of Riddles
UB
Artifact - Equipment
Equipped creature has fear.
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip

Who needs Fulminator Mage?

Anathemancer
1BR
Creature - Zombie Wizard
When Anathemancer comes into play, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth 5BR
2/2

Tuesday, April 21, 2009

Big Slow Whitemane Lion

Mistwalker Behemoth*
1GU
Creature - Beast
When Mistwalker Behemoth comes into play, return a creature you control to its owner's hand.
5/6

I just want to swing with a Double Striking Chameleon Colossus

4x Kitchen Finks
3x Rafiq the Many
4x Chameleon Colossus
4x Mulldrifter

4x Path to Exile
4x Wrath of God
4x Cryptic Command
4x Bant Charm
2x Primal Command

2x Elspeth
2x Garruk

4x Seaside Citadel
4x Flodded Grove
4x Mystic Gate
2x Adarkar Wastes
2x Brushland
4x Reflecting Pool
2x Island
1x Plains
1x Forest

Monday, April 20, 2009

'K Wha'?

I guess this card would be playable in any UR or Grixis build over Cancel but still!

Double Cancel*
UUR
Instant
Counter up to two target spells.

Thursday, April 16, 2009

Needs Moar N00bstick

THE GAME*
3bg
Creature - Elemental Mythic Rare
THE GAME's power and toughness are each equal to the number of cards in all graveyards.
THE GAME THE GAME THE GAME THE GAME THE GAME THE GAME THE GAME THE GAME
Illus. Izzy #91/145 */*

Wednesday, April 15, 2009

Maralen Lock Toolbox

3 Maralen of the Mornsong
2 Mindlock Orb
4 Tezzeret the seeker
4 Esperzoa

1 Ethersworn Adjudicator
1 Scepter of Fugue
1 Loxodon Warhammer
1 Master Transmuter
1 Sculpting Steel
1 Courier's Capsule
3 Executioner's Capsule
4 Etherium Sculptor
4 Mind Stone
4 Cryptic Command
4 Countersquall

22 Mostly blue lands. Some black & white in there too I think.

Transmuter & Esperzoa bounce the Orb for tutor abuse on my turn.
Maralen + Card Draw...
Mindlock Orb + Tutors...
this one smells like a winner to me.

Tuesday, April 14, 2009

Another cool Reprint:

Meddling Mage
UW
Creature - Human Wizard
As Meddling Mage comes into play, name a nonland card.
The named card can't be played.
And if it wasn't for that Meddling Mage, I would have gotten away with it!
2/2

Monday, April 13, 2009

Maralen combo in UBW

After careful consideration, I've decided that your 3-card combo (maralen, mindlock orb + colfenor's plans) is the only way maralen is playable in standard. So I'll keep the core of the deck intact. However, instead of focusing on discard, I'm going add white and use draw to get to the combo. And path to exile. Also, as an aside, dedicated life gain + sweepers + maralen + mindlock might work, theoretically...in other words, you don't NEED colfenor's plans if you can afford to take 3 damage every turn...but the extra cards that are effectively cheating maralen's NO DRAWING and in the same card avoiding the 3 damage seems more stable, and just downright better. At least to me.

The thing I'm going to do that is really interesting is have a sideboard that will transform my deck from Maralen combo (which losses to aggro probably 4-of-5 times, in my incarnation of it) and move to lots of sweepers and a few targeted removals, and let oona bring it home for the victory. This strategy may not work in practice, since I might win game 2 and then draw game 3 due to time, unless both my opponent and I are playing fairly quickly. Cause this deck will probably eventually win (vs aggro and post-sideboard), but time will be a consideration. That's why game 1 (which I will almost definitely lose) is so important to not drag on taking a lot of time, and why maybe I should just scoop when I see FoD on turn 1...Otherwise, I hope this maindeck will be a competitive deck vs everything else, ie. cruel ultimadeum in all its incarnations, and the random library attack and/or combo. Which makes me think I could stuff the Maralen-combo pieces in the board to come out for games 2 and 3, but I'll make her the center of the deck.

35 spells
4x Path to Exile
4x Countersquall
1x Scepter of Fugue
4x Esper Charm
4x Cryptic Command
3x Plumeveil
3x Wall of Reverence
4x Mulldrifter
2x Makeshift Mannequin
1x Oona, Queen of the Fae
1x Maralen
2x Mindlock Orb
2x Colfenor's Plans
25 lands
4x Mystic Gate
4x Fetid Heath
4x Arcane Sanctum
4x Reflecting Pool
2x Island
2x Plains
2x Swamp
1x Vivid Meadow
1x Vivid Marsh
1x Vivid Creek

Sideboard
4x Wrath of God
2x Martial Coup
2x Hallowed Burial
4x Oblivion Ring
3x Condemn

So in a worse case scenario, I can play Maralen + Mindlock without having the plans IF I have Wall of Reverence in play (or in hand). I would only do that if I have more cards in hand than my opponent, and I have a Cryptic Command and a Countersquall and hopefully a makeshift mannequin. Obviously, you could also have the two-card combo if you have 20+ life and your opponent had less than ten. But it is a possibility. Also, if you're holding an esper charm and need to dig, you can play the plans, and if you don't dig up the card you needed, you can destroy your own plans after using the good cards RFG from it.

Saturday, April 11, 2009

Challenge of the Week

a little different this time:

How would you play Maralen / Mindlock Orb combo.

You've already seen mine, if you have questions about it ask. But more importantly, post your version!

I did it for the Lulz

3x Maralen of the Mornsong
4x Mindlock Orb
3x Colfenor's Plans

2x Mind Shatter
4x Thoughtseize
3x Makeshift Mannequin
4x Cryptic Command
4x Agony Warp
3x Scepter of Fugue
4x Countersquall
2x Cancel

Muahaha! No Hand No draws!

Friday, April 10, 2009

Reprinted Card spoiled from Alara Reborn

Terminate
RB - Common
Instant
Destroy target creature. It can't be regenerated.
#46/145

Sweet!

Edit: (fixed)

Thursday, April 09, 2009

Might as well play the good stuff along with the bad stuff

12 CREAUTRES
4x Mulldrifter
4x Taurean Mauler
4x Countryside Crusher
6 SORCERIES
4x Ponder
2x Profane Command
2 ARTIFACTS
2x Cloak and Dagger
16 INSTANTS
4x Agony Warp
3x Countersquall
4x Volcanic Fallout
4x Cryptic Command
25 LANDS
4x Cascade Bluffs
4x Crumbling Necropolis
4x Exotic Orchard
4x Reflecting Pool
3x Sunken Ruins
4x Island
1x Mountain
1x Swamp

SIDEBOARD
4x Flame Javelin
4x Incinerate
3x Flashfreeze
4x Guttural Response

Monday, April 06, 2009

I want a shrouded Forgotten Ancient for three mana to annoy you while I kill off all of your dudes with burn.dek

revised
14 creatures
4x Countryside Crusher
3x Tauren Mauler
3x Goblin Razerunners
4x Mulldrifter
22 card advantage/BURN-CONTROL!
4x Ponder
4x Volcanic Fallout
4x Flame Javelin
4x Incinerate
2x Cloak and Dagger
4x Cryptic Command
24 lands
4x Cascade Bluffs
4x Shivan Reef
4x Reflecting Pool
4x Teramorphic Expanse
6x Island
2x Mountain

sideboard
4x Guttural Response
4x Flashfreeze
4x Pyroclasm
3x Pithing Needle

Mid-range aggro-burn/control: make it through the early game by burning guys to death and drawing cards of ponder and mulldrifter, then take over the late game with Card Advantage + Big Shrouded Creatures + Burn. Razerunners are kind of not that good in this deck, maybe? Maybe Murderous Redcap? Seige-Gang Commander? Razormane Masticore? Sower of Temptation? Caldera Hellion? Even Mindwrack Leige to give all my creatures flash? Ok, probably not Mindwrack Leige, and maybe I'm underestimating the razerunners?

Is it just me, or did Ponder seem like a better choice back when I was trying to work a combo deck out of this? I'm not saying Ponder isn't good. I'm not even saying it shouldn't go in this decklist. I'm just a little unsure about it, since ponder doesn't really shout Mid-range Burn to me. But then again, I don't have the experience with it you do, D-Rok, so correct me if I'm wrong. I was just thinking maybe mindstone, or some other "better" draw card, ie. more than one card.

The sideboard is good for counter-control and for weanie/tokens. If I get into a top-decking situation, I'm probably already in trouble, and this sideboard isn't really going to help (with the exception of topdecking a needle the turn before ajani goes off, maybe), but it does keep me alive longer in the hard and faster aggro matchups.