Friday, October 03, 2008

B R G tokens

4x bone splinters
4x manamorphose
4x bitterblossom
4x nameless inversion
4x nantuko husk
3x gilt-leaf ambush
3x sprouting thirnax
4x marsh flitter
3x furystoke giant
3x profane command
4x savage lands
4x reflection pool
4x gilt-leaf palace
4x auntie's hovel
2x graven cairns
2x fire-lit thicket
2x sulfurous springs
1x karplusan forest
1x llanowar wastes

sideboard
1x gilt-leaf ambush
1x furystoke giant
1x sprouting thirnax
4x murderous redcap
4x firespout
4x bekon apparition

7 comments:

DRokRoss said...

-Furystoke Giant
+Caldera Hellion
+Grave Pact (???? replacement)

Sean said...

hmmm....furystoke is a big component of my win condition. Without him, i'm just turning guys sideways. However, a 10/10 hellion with fear can win pretty well. take out the one ofs in my board for the giant vs black or control, when fear or one big threat isn't good? Grave pact isn't much harder to play now that i'm three color, but i do love it, and its still great.

DRokRoss said...

I think you will probably actually want to cut back to just black red anyhow with the deck. the only green you added was ambush and thranx. you could go with Goblin Assault for more token making madness as well, or even put the Furystoke back in for one of those.

Sean said...

thranx is the best card in the deck, though...goblin assult is the bad version of bitterblossom. but if the mana doesn't work out, i'll go back to br.

DRokRoss said...

-4 Vivid lands
+4 Savage Lands

DRokRoss said...

Here's just a bunch of thoughts randomly... what about:

Jund Charm,
Jund Battlemage,
Necrogenesis,
Rockslide Elemental

Sean said...

I thought about the first three and decided against them for various reasons:

the charm: beckon apparition for GY removal, firespout for board removal.

necrogenesis: I considered this for a long time, and ultimately decided against it because, unlike every other card in this deck, drawing the second necrogensis slows me down. I still kept it as a two-of, but ultimately dropped it to make my deck more consistent.

battlemage: only one creature for three mana. Every other card costing three does more than make a 2/2 body and have abiilities that require mana and tapping.

Rockslide elemental: I didn't know what it was I had to look it up. I don't know about him, but its worth play testing. With profane command it could be a huge fear guy in, and without it, if husk is in play, i can have two big blockers. I tend to not play things that accumulate counters due to blue ruining my fun by bouncing, or black by terror, but if those things are in the meta, it may be worthwhile. It could replace thirnax if I get rid of green and go BR.